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The player can choose to drive the vehicle back, which can take up to 6 minutes depending on the route chosen and the bunker's location, or alternatively use a Cargobob to transport it back. The first mission will consist of the player stealing a parked Duneloader loaded with ammunition supplies outside an Ammu-Nation. Resupply missions can often be as far as 8 miles away, depending on the bunker location, but the first mission will always be relatively easy. Once the phone call has been initiated, a GPS marker indicating the primary location will be marked on the map. Agent 14 will regularly call the player informing them on the situation. Once selected, the player will immediately spawn outside the bunker with their active personal vehicle nearby. A resupply mission can be started in the Resupply menu of Disruption Logistics. Stealing supplies is free of charge, but often requires lengthy drives and carefulness upon delivering. The other way of obtaining supplies is by stealing them. Agent 14's reminder text Steal Supplies It will continue the next time the player logs into a session. Supplies will only be used up, and by consequence, manufacturing/research will not advance while the player is offline. Supply missions, along with everything else Gunrunning-related, can be carried out and collected as either a Motorcycle Club member/president, or as a Organization associate/CEO. When the supplies level is full, it can take up to 2 hours for all supplies to be used, and even less time if further upgrades to the Bunker are made. When supplies are brought into the bunker, the level of supplies indicated at the bottom right of the HUD will go up. There is no way to check how many resupplies have been made, although a percentile rate of success is displayed on the Disruption Logistics computer. Supplies can also be used as research research allows the player to modify new weaponized vehicles added with the Gunrunning update, such as new weaponry, exclusive liveries and bodywork modifications for these vehicles.Ĭompleting resupply missions is required to start Mobile Operations, assuming the player owns a Mobile Operations Center, in a similar manner to Vehicle Cargo does to Special Vehicle Work. When supplies are obtained, staff will begin to strip down the supplies obtained, and create new weapons and projects which will then be sold on. Supplies are required to keep the arms manufacturing process within the Bunker running.
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